Sunday 15 December 2013

Cloth Sculpting - Jeans


My First Attempt towards sculpting realistic cloth. Made the Low poly mesh in Maya and added the details and textures in Zbrush. I've also Included a turntable.


Jeans Sculpt
Jeans Sculpt


This was the reference I was using.:



Here is the Turn table:

Cloth Sculpt - Jeans

Sunday 17 November 2013

Salvador Borderlands 2 _ 3D Model

Hey I'm Back. I was not able to upload anything for some time due to other projects. So last month, there was a competition held in our institute. its know as '24 FPS'. The competition takes place between all the branches of our institute all over India. Its really fun to work there.

This year I took part for the Character Modeling Category. I did complete and submitted the model but due to lack of time( was working on another important project ),I was not able to put my full efforts in this model. Had hardly 3 days to create and submit it. But still I'm Happy that I've Submitted the model.

This was my Final Entry :

Salvador - Borderlands 2 _ 3D Model



# This was the given concept art for Making the model.

Given Concept


# I Made a Base mesh in Zbrush itself using Zspheres and then then I Recreated the topology in Maya 2014.


Zspheres Base mesh

After the Retopo_ Base Sculpt

Face Details


# Then  rendered the different passes in Zbrush. and composited them in Photoshop.


Salvador - Borderlands 2 _ 3D Model
Salvador - Borderlands 2 _ 3D Model

Thanks. Will be back with a new artwork.








Friday 13 September 2013

Final look of Davy Jones _ Pirates of the Caribbean.

Hello, I'm back and here is the Final look of Davy Jones _ Pirates of the Caribbean. I have done the Composition in Photoshop. Wanted to have it a movie like look and feel.

Here it is:

Final Composite.
Davy Jones 3D Model

Tuesday 10 September 2013

Working on Magneto_Ian Mckellen 3D model

Started Modeling Ian Mckellen some time ago but I was not able spend much time on it. Now I'm continuing that model.

This is what I got so far:

Magneto Ian Mckellen 3D model.
This is how I got here:

# Many a time I prefer modeling the base mesh in maya or max and thats what I have done here. Unfortunately i don't have the Snapshot of the maya file

#After that, brought it in Zbrush and started adding the forms of the face.

Magneto_WIP_01

#Started adding the details.

Magneto_WIP_02

#Sculpted the pores and wrinkles

Magneto_WIP_03

And then started creating the shaders, added the eyes and also poly painted roughly to get and idea of the shader. Composited this in photoshop. rendered pass from zbrush.



Will add more updates as soon as possible ;)

Friday 23 August 2013

Harvey Dent / Two face_Batman Dark Knight - Final Render


Here is the Final render of Harvey dent / Two Face.

-Maya Base Mesh.
-Zbrush Sculpting, Texturing, Render.
-CC in Photoshop.


Harvey Dent Two Face 3D Model

Davy Jones Model - Final Render

Finally, done with Davy Jones model and I'm Happy with the render
Here it is.

-Base Mesh in Maya.
-Sculpting in Zbrush.
-Texturing Using Zbrush and Photoshop
-Final Render in Zbrush.


Davy Jones 3D Model



Tuesday 13 August 2013

Goku Super Saiyan 4 Model

Well Dragon Ball Z is an all time favorite for almost everyone. right? so here, I thought of making someone from the DBZ Universe. And who would be better than Goku. The best Character in the DBZ Universe(Personal Opinion).
Well I kept the model pretty basic... not too detailed but just tried to achieve the look of the character.
Here is the model. Down I have also included the turntable of the model.

Goku Super Saiyan 4 - 3D Model_Final Render

Here is the pipeline I use,


Even this model was first made in Maya. here is a snapshot. Didn't model the Muscles here. I only Made the topology clear.
Base Mesh
Started Sculpting the muscles and his clothes. by the way, the hair were temporary to just get the look of the character.
Sculpting the muslce and the cloth
Here i made changes according toh the 'Goku SSJ 4' design. added some textures and created some shaders.
Shaders and Textures
Added fur for a better look of the character. Polypainted Red(Fur's Color) under the fur to cover the gaps.
Adding Fur


Changed his hair, corrected the proportion of the model and completed sculpting the clothes.
Finalizing

Here is the Turntable of the model



Final Render
Final Render


Thanks for your Time. :)

Thursday 8 August 2013

Davy Jones Model

Pirates of the Caribbean was really awesome!!!. Great Character designs, environment, the look and feel.. everything was just great! and Davy Jones was one of them. ILM has done an amazing job creating that character. and love the way he is made and brought to life.
thought of trying to model a Davy Jones bust and here is what i got. :D

I want to still work a bit more on it... but for now, here it is. DAVY JONES!! :D

Davy Jones 3D Model

Here is How I made it...

Modeled the base Mesh in Maya. Maya curves helped me here.
WIP_01_ Base mesh in Maya

Took it in Zbrush Tweaked it and brought it back to Maya for Making the Cape and Shirt.
WIP_02_Creating shirt and the cape

Started adding some details in the face and his tentacles.
WIP_03_Starting to add details in Zbrush

Added some more details.
WIP_04_Some more Detailing

Gave him some base texture and took him in Marmoset toolbag
WIP_05_Trying out Renders in Marmoset Toolbag

One more Render in Marmoset Toolbag. By the way, Marmoset Toolbag works really great. gives one of the best renders with IBL(Image based lighting).
WIP_06_Render 2 in Marmoset Tollbag

Well back in zbrush to give a pose and some expression. after that I took him back in Marmoset Toolbag for rendering.
WIP_07_A bit of posing and again in Marmoset Toolbag
Here I'm fully back in Zbrush and added some more textures and details and tweaking the shaders.
WIP_08_Back to Zbrush added his cape and shirt

And Finally added Details to his hat, his Cape, Tweaked the Shaded for this output, and its Done! :D
Davy Jones 3D Model

Harvey Dent/Two Face Model

In the movie " Batman Dark Knight" Two face was one of my favorites. An amazing level of CG was seen there combining it so seamlessly, so believable... and I really liked! I tried to make Harvey dent's( Actor: Aaron ekhart ) face.


This is the final output i achieved.took around 72 Hrs. This was my first artwork in Zbrush and I really enjoyed making this.
Harvey Dent/Two Face 3D Model_The Final Output




here is how i made it :)
First I modeled a base mesh of the actor's head In Maya and tweaked it in Zbrush.
WIP_01_Base Head

Then back to Maya and deleted some polygons and then adjusted it according to the character " Two Face " for getting a basic understanding to workout the model.
WIP_02_Base sculpt of twoface

Added some teeth, jaw muscles, inner mouth and other details
WIP_03_Starting the Detailing
Tweaked a the model a bit to get the proportion right and started playing around with the Shaders.
WIP_04_Adding More Details
Added some hair.
.
WIP_05_Added Hair
Started working on the eyes.
WIP_06_ The Eyes

Added some more fine details, skin textures again tweaked the shader for getting the desired look to the character.some CC. and it is done.
WIP_07_Some Fine Detailing And Finalizing the Shader
Hope you Enjoyed it :)


Goblin King Model

Just Loved the 'Goblin King' in the movie "The Hobbit". It awesomely done with look and the feel of the skin and his heavy body. It just looks Great!! Trying to recreate the model :D
Here are some work in progress snaps... : )


First I made a base mesh in Maya for the topology.

WIP_01_Base Mesh

Then I Imported the model in Zbrush and started tweaking and adding details.

WIP_02_Base Head Sculpt
Trying out the Lights
WIP_03_Just playing with some lights
Made the base mesh of the body in Maya, imported it in Zbrush and added some details
WIP_04_Here is the Base Body
Added a base texture to see if it is looking good
WIP_05_A Base Texture to see the look and feel
Was trying the SSS in Zbrush, and this is what i got. i am still working on SSS(Zbrush)
WIP_06_Using SSS in Zbrush- Still working on it