Sunday, 17 November 2013

Salvador Borderlands 2 _ 3D Model

Hey I'm Back. I was not able to upload anything for some time due to other projects. So last month, there was a competition held in our institute. its know as '24 FPS'. The competition takes place between all the branches of our institute all over India. Its really fun to work there.

This year I took part for the Character Modeling Category. I did complete and submitted the model but due to lack of time( was working on another important project ),I was not able to put my full efforts in this model. Had hardly 3 days to create and submit it. But still I'm Happy that I've Submitted the model.

This was my Final Entry :

Salvador - Borderlands 2 _ 3D Model



# This was the given concept art for Making the model.

Given Concept


# I Made a Base mesh in Zbrush itself using Zspheres and then then I Recreated the topology in Maya 2014.


Zspheres Base mesh

After the Retopo_ Base Sculpt

Face Details


# Then  rendered the different passes in Zbrush. and composited them in Photoshop.


Salvador - Borderlands 2 _ 3D Model
Salvador - Borderlands 2 _ 3D Model

Thanks. Will be back with a new artwork.








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