I'm Aditya Parab. I'm a CG Artist specialized in Character Modeling and Texturing. This blog is created to present my CG Work and Portfolio.
Tuesday, 28 January 2014
Thursday, 9 January 2014
Azog The Defiler _ The Hobbit
Happy New Year to Everyone :)
I've Started with a new project for the new year. I'm Making "Azog the Defiler" from the Movie 'Hobbit'.
For now, This is what I've got. Its still a WIP.
Workflow ===>
# Base Sculpt in Zbrush using a Base mesh created in Maya.
# Adding Details to the Face and Body.
# Some Texture Painting (Zbrush) and Skin Testing in 3Ds Max.
I'll continue the Model. Currently I'm making his Clothes and Props... :D
Will post an Update soon. :)
I've Started with a new project for the new year. I'm Making "Azog the Defiler" from the Movie 'Hobbit'.
For now, This is what I've got. Its still a WIP.
Workflow ===>
# Base Sculpt in Zbrush using a Base mesh created in Maya.
|   | 
| Azog - WIP_01 | 
|  | 
| Azog - WIP_02 | 
# Adding Details to the Face and Body.
|  | 
| Azog - WIP_03 | 
|  | 
| Azog - WIP_04 | 
|  | 
| Aog - WIP_05 | 
|  | 
| Azog - WIP_06 | 
I'll continue the Model. Currently I'm making his Clothes and Props... :D
Will post an Update soon. :)
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