Tuesday, 10 September 2013

Working on Magneto_Ian Mckellen 3D model

Started Modeling Ian Mckellen some time ago but I was not able spend much time on it. Now I'm continuing that model.

This is what I got so far:

Magneto Ian Mckellen 3D model.
This is how I got here:

# Many a time I prefer modeling the base mesh in maya or max and thats what I have done here. Unfortunately i don't have the Snapshot of the maya file

#After that, brought it in Zbrush and started adding the forms of the face.

Magneto_WIP_01

#Started adding the details.

Magneto_WIP_02

#Sculpted the pores and wrinkles

Magneto_WIP_03

And then started creating the shaders, added the eyes and also poly painted roughly to get and idea of the shader. Composited this in photoshop. rendered pass from zbrush.



Will add more updates as soon as possible ;)

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