I'm Aditya Parab. I'm a CG Artist specialized in Character Modeling and Texturing. This blog is created to present my CG Work and Portfolio.
Friday, 13 September 2013
Tuesday, 10 September 2013
Working on Magneto_Ian Mckellen 3D model
This is what I got so far:
Magneto Ian Mckellen 3D model. |
# Many a time I prefer modeling the base mesh in maya or max and thats what I have done here. Unfortunately i don't have the Snapshot of the maya file
#After that, brought it in Zbrush and started adding the forms of the face.
Magneto_WIP_01 |
#Started adding the details.
Magneto_WIP_02 |
#Sculpted the pores and wrinkles
Magneto_WIP_03 |
And then started creating the shaders, added the eyes and also poly painted roughly to get and idea of the shader. Composited this in photoshop. rendered pass from zbrush.
Will add more updates as soon as possible ;)
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