I'm Aditya Parab. I'm a CG Artist specialized in Character Modeling and Texturing. This blog is created to present my CG Work and Portfolio.
Sunday, 15 December 2013
Sunday, 17 November 2013
Salvador Borderlands 2 _ 3D Model
Hey I'm Back. I was not able to upload anything for some time due to other projects. So last month, there was a competition held in our institute. its know as '24 FPS'. The competition takes place between all the branches of our institute all over India. Its really fun to work there.
This year I took part for the Character Modeling Category. I did complete and submitted the model but due to lack of time( was working on another important project ),I was not able to put my full efforts in this model. Had hardly 3 days to create and submit it. But still I'm Happy that I've Submitted the model.
This was my Final Entry :
# This was the given concept art for Making the model.
# I Made a Base mesh in Zbrush itself using Zspheres and then then I Recreated the topology in Maya 2014.
# Then rendered the different passes in Zbrush. and composited them in Photoshop.
This year I took part for the Character Modeling Category. I did complete and submitted the model but due to lack of time( was working on another important project ),I was not able to put my full efforts in this model. Had hardly 3 days to create and submit it. But still I'm Happy that I've Submitted the model.
This was my Final Entry :
Salvador - Borderlands 2 _ 3D Model |
# This was the given concept art for Making the model.
Given Concept |
# I Made a Base mesh in Zbrush itself using Zspheres and then then I Recreated the topology in Maya 2014.
Zspheres Base mesh |
After the Retopo_ Base Sculpt |
Face Details |
Wednesday, 9 October 2013
Friday, 13 September 2013
Tuesday, 10 September 2013
Working on Magneto_Ian Mckellen 3D model
This is what I got so far:
Magneto Ian Mckellen 3D model. |
# Many a time I prefer modeling the base mesh in maya or max and thats what I have done here. Unfortunately i don't have the Snapshot of the maya file
#After that, brought it in Zbrush and started adding the forms of the face.
Magneto_WIP_01 |
#Started adding the details.
Magneto_WIP_02 |
#Sculpted the pores and wrinkles
Magneto_WIP_03 |
And then started creating the shaders, added the eyes and also poly painted roughly to get and idea of the shader. Composited this in photoshop. rendered pass from zbrush.
Will add more updates as soon as possible ;)
Friday, 23 August 2013
Tuesday, 13 August 2013
Goku Super Saiyan 4 Model
Well Dragon Ball Z is an all time favorite for almost everyone. right? so here, I thought of making someone from the DBZ Universe. And who would be better than Goku. The best Character in the DBZ Universe(Personal Opinion).
Well I kept the model pretty basic... not too detailed but just tried to achieve the look of the character.
Here is the model. Down I have also included the turntable of the model.
Here is the pipeline I use,
Even this model was first made in Maya. here is a snapshot. Didn't model the Muscles here. I only Made the topology clear.
Started Sculpting the muscles and his clothes. by the way, the hair were temporary to just get the look of the character.
Here i made changes according toh the 'Goku SSJ 4' design. added some textures and created some shaders.
Added fur for a better look of the character. Polypainted Red(Fur's Color) under the fur to cover the gaps.
Changed his hair, corrected the proportion of the model and completed sculpting the clothes.
Thanks for your Time. :)
Well I kept the model pretty basic... not too detailed but just tried to achieve the look of the character.
Here is the model. Down I have also included the turntable of the model.
Goku Super Saiyan 4 - 3D Model_Final Render |
Here is the pipeline I use,
Even this model was first made in Maya. here is a snapshot. Didn't model the Muscles here. I only Made the topology clear.
Base Mesh |
Sculpting the muslce and the cloth |
Shaders and Textures |
Adding Fur |
Finalizing |
Here is the Turntable of the model
Final Render
Final Render |
Thanks for your Time. :)
Thursday, 8 August 2013
Davy Jones Model
thought of trying to model a Davy Jones bust and here is what i got. :D
I want to still work a bit more on it... but for now, here it is. DAVY JONES!! :D
Davy Jones 3D Model |
Here is How I made it...
Modeled the base Mesh in Maya. Maya curves helped me here.
WIP_01_ Base mesh in Maya |
Took it in Zbrush Tweaked it and brought it back to Maya for Making the Cape and Shirt.
WIP_02_Creating shirt and the cape |
Started adding some details in the face and his tentacles.
WIP_03_Starting to add details in Zbrush |
Added some more details.
WIP_04_Some more Detailing |
Gave him some base texture and took him in Marmoset toolbag
WIP_05_Trying out Renders in Marmoset Toolbag |
One more Render in Marmoset Toolbag. By the way, Marmoset Toolbag works really great. gives one of the best renders with IBL(Image based lighting).
WIP_06_Render 2 in Marmoset Tollbag |
Well back in zbrush to give a pose and some expression. after that I took him back in Marmoset Toolbag for rendering.
WIP_07_A bit of posing and again in Marmoset Toolbag |
WIP_08_Back to Zbrush added his cape and shirt |
And Finally added Details to his hat, his Cape, Tweaked the Shaded for this output, and its Done! :D
Davy Jones 3D Model |
Harvey Dent/Two Face Model
In the movie " Batman Dark Knight" Two face was one of my favorites. An amazing level of CG was seen there combining it so seamlessly, so believable... and I really liked! I tried to make Harvey dent's( Actor: Aaron ekhart ) face.
This is the final output i achieved.took around 72 Hrs. This was my first artwork in Zbrush and I really enjoyed making this.
here is how i made it :)
Added some teeth, jaw muscles, inner mouth and other details
Tweaked a the model a bit to get the proportion right and started playing around with the Shaders.
Added some hair.
Started working on the eyes.
Added some more fine details, skin textures again tweaked the shader for getting the desired look to the character.some CC. and it is done.
Hope you Enjoyed it :)
This is the final output i achieved.took around 72 Hrs. This was my first artwork in Zbrush and I really enjoyed making this.
here is how i made it :)
First I modeled a base mesh of the actor's head In Maya and tweaked it in Zbrush.
WIP_01_Base Head |
Then back to Maya and deleted some polygons and then adjusted it according to the character " Two Face " for getting a basic understanding to workout the model.
WIP_02_Base sculpt of twoface |
Added some teeth, jaw muscles, inner mouth and other details
WIP_03_Starting the Detailing |
WIP_04_Adding More Details |
. |
WIP_05_Added Hair |
WIP_06_ The Eyes |
Added some more fine details, skin textures again tweaked the shader for getting the desired look to the character.some CC. and it is done.
WIP_07_Some Fine Detailing And Finalizing the Shader |
Goblin King Model
Just Loved the 'Goblin King' in the movie "The Hobbit". It awesomely done with look and the feel of the skin and his heavy body. It just looks Great!! Trying to recreate the model :D
Here are some work in progress snaps... : )
Here are some work in progress snaps... : )
First I made a base mesh in Maya for the topology.
WIP_01_Base Mesh |
Then I Imported the model in Zbrush and started tweaking and adding details.
WIP_02_Base Head Sculpt |
WIP_03_Just playing with some lights |
WIP_04_Here is the Base Body |
WIP_05_A Base Texture to see the look and feel |
WIP_06_Using SSS in Zbrush- Still working on it |
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