I'm Aditya Parab. I'm a CG Artist specialized in Character Modeling and Texturing. This blog is created to present my CG Work and Portfolio.
Friday, 4 April 2014
Monday, 24 March 2014
Lord Orochimaru_ Naruto_ WIP01
FINALLY! Got some time to start for the Anime 3D Fan art challenge.
Hope it turns out good in the end :D
Btw, here is the link to the Competition - https://www.facebook.com/groups/anime3Dcontest/
Hope it turns out good in the end :D
Btw, here is the link to the Competition - https://www.facebook.com/groups/anime3Dcontest/
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| Lord Orochimaru 3D Model _ WIP_01 |
Wednesday, 12 March 2014
Tuesday, 11 March 2014
Orochimaru _ Naruto
Starting a new Character.
Taking part in the Anime 3D Fan Art Challenge.
The Challenge is to model a Character from 'Naruto', 'Bleach'. 'Kill la Kill' or 'Saint Seiya'.
I'm going for 'Orochimaru' from the 'Naruto series'.
* Some References if anyone is not familiar with character. :)
I'll Start uploading some updates of the model by this week end. :)
Saturday, 1 March 2014
Sunday, 23 February 2014
Wednesday, 12 February 2014
Tuesday, 4 February 2014
Tuesday, 28 January 2014
Thursday, 9 January 2014
Azog The Defiler _ The Hobbit
Happy New Year to Everyone :)
I've Started with a new project for the new year. I'm Making "Azog the Defiler" from the Movie 'Hobbit'.
For now, This is what I've got. Its still a WIP.
Workflow ===>
# Base Sculpt in Zbrush using a Base mesh created in Maya.
# Adding Details to the Face and Body.
# Some Texture Painting (Zbrush) and Skin Testing in 3Ds Max.
I'll continue the Model. Currently I'm making his Clothes and Props... :D
Will post an Update soon. :)
I've Started with a new project for the new year. I'm Making "Azog the Defiler" from the Movie 'Hobbit'.
For now, This is what I've got. Its still a WIP.
Workflow ===>
# Base Sculpt in Zbrush using a Base mesh created in Maya.
|
| Azog - WIP_01 |
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| Azog - WIP_02 |
# Adding Details to the Face and Body.
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| Azog - WIP_03 |
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| Azog - WIP_04 |
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| Aog - WIP_05 |
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| Azog - WIP_06 |
I'll continue the Model. Currently I'm making his Clothes and Props... :D
Will post an Update soon. :)
Sunday, 15 December 2013
Sunday, 17 November 2013
Salvador Borderlands 2 _ 3D Model
Hey I'm Back. I was not able to upload anything for some time due to other projects. So last month, there was a competition held in our institute. its know as '24 FPS'. The competition takes place between all the branches of our institute all over India. Its really fun to work there.
This year I took part for the Character Modeling Category. I did complete and submitted the model but due to lack of time( was working on another important project ),I was not able to put my full efforts in this model. Had hardly 3 days to create and submit it. But still I'm Happy that I've Submitted the model.
This was my Final Entry :
# This was the given concept art for Making the model.
# I Made a Base mesh in Zbrush itself using Zspheres and then then I Recreated the topology in Maya 2014.
# Then rendered the different passes in Zbrush. and composited them in Photoshop.
This year I took part for the Character Modeling Category. I did complete and submitted the model but due to lack of time( was working on another important project ),I was not able to put my full efforts in this model. Had hardly 3 days to create and submit it. But still I'm Happy that I've Submitted the model.
This was my Final Entry :
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| Salvador - Borderlands 2 _ 3D Model |
# This was the given concept art for Making the model.
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| Given Concept |
# I Made a Base mesh in Zbrush itself using Zspheres and then then I Recreated the topology in Maya 2014.
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| Zspheres Base mesh |
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| After the Retopo_ Base Sculpt |
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| Face Details |
Wednesday, 9 October 2013
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