I'm Aditya Parab. I'm a CG Artist specialized in Character Modeling and Texturing. This blog is created to present my CG Work and Portfolio.
Monday, 9 May 2016
Saturday, 6 June 2015
Soul collector speed sculpt
Soul collector_Speed sculpt
This was done in my break time. took around 1.5hrs. Started from Zsphere. Check out the timelapse attached below. ;)
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| Soul collector_Speed sculpt |
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| Soul collector_Speed sculpt
Here is the Timelapse
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I guess I won't be able to upload anything for a while now.. Lets see if I get some time ;)
Monday, 6 April 2015
Post Apocalyptic Character series - Character_01_WIP03
Testing the skin for my post apocalyptic character in Marmoset Toolbag 2. Its giving really good output but may be I have to tweak it more to make it perfect.
Check out the video at the end.
Here are some snaps.
Will upload more soon. :)
Check out the video at the end.
Here are some snaps.
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| Post Apocalyptic Character series - Character_01_WIP03 |
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| Post Apocalyptic Character series - Character_01_WIP03 |
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| Post Apocalyptic Character series - Character_01_WIP03 |
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| Post Apocalyptic Character series - Character_01_WIP03 |
A sky turn for skin test.
Will upload more soon. :)
Sunday, 29 March 2015
Post Apocalyptic Character series - Character_01_WIP02
So here it is.. :)
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| Post Apocalyptic Character series - Character_01_WIP02 |
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| Post Apocalyptic Character series - Character_01_WIP02 |
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| Post Apocalyptic Character series - Character_01_WIP02 |
Saturday, 14 February 2015
Post Apocalyptic Character series - Character_01_WIP01
Here is the first character from the series. Its in WIP stage. Have to decide what all props and weapons should I add to it.
https://artstation.com/artwork/post-apocalyptic-character_wip_01
Will post an update soon.
https://artstation.com/artwork/post-apocalyptic-character_wip_01
Will post an update soon.
Post Apocalyptic Character series
Hello everyone, I'm starting a Post Apocalyptic Character series.
These will be Next-Gen Game models. Not sure how many of these will I make, maybe around 05 game character for the series. Its based on post alien invasion. I'll keep working on these for a while in my free time.
These will be Next-Gen Game models. Not sure how many of these will I make, maybe around 05 game character for the series. Its based on post alien invasion. I'll keep working on these for a while in my free time.
Saturday, 24 January 2015
Ironman Helmet
Again, adding the rest to the unfinished pile of work, I'm here with one more model. Started working with gaming low poly meshes. here, Ironman helmet model.
Polycount - 2004 tris
1K Diffuse map
1K Normal map
1K Spec map
A Marmoset Toolbag snap.
Will be back with more ;). Hope I get some time to complete the unfinished ones.
Polycount - 2004 tris
1K Diffuse map
1K Normal map
1K Spec map
A Marmoset Toolbag snap.
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| Ironman Helmet_01_Aditya Parab |
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| Ironman Helmet_02_Aditya Parab |
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| Ironman Helmet_03_Aditya Parab |
High and Low mesh.
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| Ironman Helmet_04_Aditya Parab |
Wednesday, 19 November 2014
Tuesday, 4 November 2014
Friday, 17 October 2014
Friday, 10 October 2014
Thursday, 9 October 2014
Saturday, 20 September 2014
Tuesday, 16 September 2014
Sunday, 31 August 2014
Thursday, 21 August 2014
Saturday, 9 August 2014
Anatomy Study_Torso
Anatomy Study_Torso
Done in Zbrush. Took 2 hrs from a Dynamesh sphere.
Starting to understand a bit of anatomy now. Thanks to Rafael Grassetti's recent anatomy tutorials on Gumroad. Its worth buying and very helpful.
Here is Grassetti's Gumroad - https://gumroad.com/grassetti
Checkout the Anatomy and Design Package.
Done in Zbrush. Took 2 hrs from a Dynamesh sphere.
![]() |
| Anatomy Study_Torso |
Starting to understand a bit of anatomy now. Thanks to Rafael Grassetti's recent anatomy tutorials on Gumroad. Its worth buying and very helpful.
Here is Grassetti's Gumroad - https://gumroad.com/grassetti
Checkout the Anatomy and Design Package.
Friday, 25 July 2014
Special Recognition Award - Best Showreel of the Year 2013
Hello Everyone.
Completed my Diploma in Animation and Visual Effects from Maya Academy of Advanced Cinematics this year.
"Infinity- MAAC Anual Event" was Held on 18th April 2014.
I received a 'Special Recognition Award' for 'The Best Showreel/ Portfolio of the Year 2013'.
Also received a Silver and a Bronze Medal for the 'Clay Modeling' and Organic 'Modeling' Category and I'm really happy about it :) .
Completed my Diploma in Animation and Visual Effects from Maya Academy of Advanced Cinematics this year.
"Infinity- MAAC Anual Event" was Held on 18th April 2014.
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| INFINITY - MAAC ANUAL EVENT 2014 |
I received a 'Special Recognition Award' for 'The Best Showreel/ Portfolio of the Year 2013'.
Also received a Silver and a Bronze Medal for the 'Clay Modeling' and Organic 'Modeling' Category and I'm really happy about it :) .
Friday, 4 April 2014
Monday, 24 March 2014
Lord Orochimaru_ Naruto_ WIP01
FINALLY! Got some time to start for the Anime 3D Fan art challenge.
Hope it turns out good in the end :D
Btw, here is the link to the Competition - https://www.facebook.com/groups/anime3Dcontest/
Hope it turns out good in the end :D
Btw, here is the link to the Competition - https://www.facebook.com/groups/anime3Dcontest/
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| Lord Orochimaru 3D Model _ WIP_01 |
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